16#ifndef Tetraedriser_homogene_included
17#define Tetraedriser_homogene_included
29#include <Triangulation_base.h>
32#include <Domaine_forward.h>
class Tetra_homogene Creates a mesh by splitting each block into 40 tetrahedra.
int dimension_application() const override
void trianguler(Domaine &) const override
Triangulation_base Base class intended to factor out the triangulation action of interpreters.