TrioCFD 1.9.9_beta
TrioCFD documentation
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Constante.h
1/****************************************************************************
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15
16#ifndef Constante_included
17#define Constante_included
18
19#include <Objet_U.h>
20#include <Nom.h>
21class Entree;
22
23/*! @brief Defines a constant in the data set.
24 *
25 */
26class Constante : public Objet_U
27{
28 Declare_instanciable_sans_constructeur_ni_destructeur(Constante);
29public:
31 {
32 value = 0.;
33 nom_ = "neant";
34 }
35
36 ~Constante() override { }
37 Constante(const Constante& v): Objet_U(v) { value =v.value; nom_ = v.nom_; }
38 inline void nommer(const Nom& name ) override { nom_ = name ; }
39 const Nom& le_nom() const override { return nom_; }
40 double getValue() { return value; }
41 const double& getValue() const { return value; }
42 void setValue(double x) { value = x; }
43 int reprendre(Entree&) override;
44
45private:
46 Nom nom_;
47 double value;
48};
49
50#endif /* Constante_included */
~Constante() override
Definition Constante.h:36
double getValue()
Definition Constante.h:40
void nommer(const Nom &name) override
Assigns a name to the Objet_U. Virtual method to override.
Definition Constante.h:38
Constante(const Constante &v)
Definition Constante.h:37
const Nom & le_nom() const override
Returns the name of the Objet_U. Virtual method to override: returns "neant" in this implementation.
Definition Constante.h:39
void setValue(double x)
Definition Constante.h:42
int reprendre(Entree &) override
Restores an Objet_U from an input stream. Virtual method to override.
Definition Constante.cpp:42
const double & getValue() const
Definition Constante.h:41
Class defining operators and methods for all reading operation in an input flow (file,...
Definition Entree.h:42
class Nom: a character string for naming TRUST objects.
Definition Nom.h:31
Objet_U()
Default constructor: assigns a unique identifier to the object (object_id_) and registers the object ...
Definition Objet_U.cpp:54