TrioCFD 1.9.9_beta
TrioCFD documentation
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Ch_input_uniforme.h
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15
16
17#ifndef Ch_input_uniforme_included
18#define Ch_input_uniforme_included
19
20
21#include <Champ_Uniforme.h>
22#include <Champ_Input_Proto.h>
23
24/*! @brief class Ch_input_uniforme
25 *
26 * This class represents a uniform field accessible via setInputField
27 *
28 *
29 * @sa Champ_Input_Proto
30 */
31
33{
34 Declare_instanciable(Ch_input_uniforme);
35
36public:
37
39 {
40 return *this;
41 }
42 void getTemplate(TrioField& afield) const override;
43 void setValue(const TrioField& afield) override;
44
45protected:
46
47 // Factorisation function between several input field classes
48 void set_nb_comp(int i) override; // calls fixer_nb_comp
49 void set_name(const Nom& name) override; // calls nommer
50 virtual const Nom& get_name() const; // calls le_nom
51};
52
53#endif
class Ch_input_uniforme
Champ_base & affecter_(const Champ_base &) override
void set_nb_comp(int i) override
void set_name(const Nom &name) override
void getTemplate(TrioField &afield) const override
Provides afield with a dummy geometry, a name, a time interval, components, and no field ownership.
void setValue(const TrioField &afield) override
Uses the first value in afield as uniform value, regardless of geometry.
virtual const Nom & get_name() const
This is the base class for all the Fields which can be written by a call to Problem::setInputField.
Champ_Uniforme Represents a field that is constant in space and time.
class Champ_base This class is the base of the fields hierarchy.
Definition Champ_base.h:43
class Nom: a character string for naming TRUST objects.
Definition Nom.h:31